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    Monday, September 08, 2008

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3D Software > NURBS Tutorials
This is a short tutorial about making a human head. It does not rigidly dictate every step you need to perform to achieve the desired result, it is designed to be flexible so that simular techniques can be used in different situations.
3dlife.8m.com/maxnurbs2/maxnurbs2.html
We complete our series on MAX NURBS with a finished model. (3D Animation Workshop)
webreference.com/3d/lesson70/
Take a look at NURBS modeling in 3D Studio MAX. (3D Animation Workshop)
webreference.com/3d/lesson64/
We take out our scissors and snip away at NURBS surfaces. (3D Animation Workshop)
webreference.com/3d/lesson68/
Try your hand at a complete NURBS model. (3D Animation Workshop)
webreference.com/3d/lesson69/
Take a look at sweeping, lathing and lofting NURBS curves in 3D Studio MAX. (3D Animation Workshop)
webreference.com/3d/lesson65/
This shows how to build a head out of one continuous NURBS component for the whole head, rather than using multiple components blended together. Works equally well in Softimage, Alias, Rhinoceros 3D etc.
www.3drender.com/jbirn/ea/HeadModel.html
We explore techniques for seamlessly welding NURBS objects together. (3D Animation Workshop)
webreference.com/3d/lesson39/
Using NURBS, we turn a rigid square into a fluid piece of cloth. (3D Animation Workshop)
webreference.com/3d/lesson37/
We play with basic NURBS techniques to create closed surfaces and objects. (3D Animation Workshop)
webreference.com/3d/lesson38/
We learn how NURBS improve upon simpler curves for powerful modeling. (3D Animation Workshop)
webreference.com/3d/lesson36/
It's Lightwave's turn to shine in our comparison of professional 3-D packages. (3D Animation Workshop)
webreference.com/3d/lesson25/
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